Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
It smarts more than the average bear.Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
It smarts more than the average bear.A combined host/augment creature will get +2/+2 because it has augment.
The +2/+2 is permanent. It doesn’t wear off as the turn ends.
You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.
Legality follows the dated Scryfall catalog snapshot.
For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.
Official Magic rules| Format | Status |
|---|---|
| Standard | Not legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Not legal |
| Vintage | Not legal |
| Commander | Not legal |
| Oathbreaker | Not legal |
| Alchemy | Not legal |
| Historic | Not legal |
| Brawl | Not legal |
| Comp. Brawl | Not legal |
| Timeless | Not legal |
| Pauper | Not legal |
| Duel | Not legal |
For draft and prerelease, check the event’s release and rules.
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