Creature
Vampire Guest
Flying, haste
When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
2 / 1
The mirrors weren't fun for everyone.Vampire Guest
Flying, haste
When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
2 / 1
The mirrors weren't fun for everyone.Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
If the result is 0 or less, because of modifications to the result, you won't lose any life. You also won't gain any life if the result is somehow negative.
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
Legality follows the dated Scryfall catalog snapshot.
For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.
Official Magic rules| Format | Status |
|---|---|
| Standard | Not legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Alchemy | Not legal |
| Historic | Not legal |
| Brawl | Not legal |
| Comp. Brawl | Not legal |
| Timeless | Not legal |
| Pauper | Legal |
| Duel | Legal |
For draft and prerelease, check the event’s release and rules.
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