Creature
Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 3
Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 3
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
Legality follows the dated Scryfall catalog snapshot.
For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.
Official Magic rules| Format | Status |
|---|---|
| Standard | Not legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Alchemy | Not legal |
| Historic | Legal |
| Brawl | Legal |
| Comp. Brawl | Legal |
| Timeless | Legal |
| Pauper | Not legal |
| Duel | Legal |
For draft and prerelease, check the event’s release and rules.
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About this printingSet, collector number and language identify this edition. Reference prices are dated snapshots, not live offers or stock. Checked dates show successful price checks; Catalog dates show imported prices. Refresh due means an update is due. USD references come from TCGplayer; EUR references come from Cardmarket, via Scryfall. Missing prices are unavailable.
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View printing on ScryfallEn · Arena · Paper · MTGO
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