Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
The line between victory and defeat can be as slim as a razor's edge.The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
The line between victory and defeat can be as slim as a razor's edge.If you have fewer than seven cards in your library, you’ll lose the game immediately after applying Stunning Reversal’s replacement effect.
If an effect says you can’t lose the game, Stunning Reversal’s effect can’t apply.
Stunning Reversal’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less.
In a Two-Headed Giant game, if a rule or effect says that your team or your teammate loses the game, your team won’t lose the game, but only you draw seven cards and only you gain or lose life to make your team’s life total become 1.
For your life total to become 1, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Stunning Reversal’s effect applies, it will cause you to lose 3 life; alternatively, if your life total is -5 when it applies, it will cause you to gain 6 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
If an effect says that an opponent wins the game, Stunning Reversal’s effect doesn’t apply.
While the replacement effect it creates lasts until end of turn (or until the event it replaces), Stunning Reversal is exiled as it resolves.
Stunning Reversal’s effect does nothing if you concede the game. A player who concedes leaves the game.
If each player would lose the game at the same time, but Stunning Reversal’s effect applies to you losing the game, you win the game as soon as everyone else has lost the game. This is true even if you’d lose the game immediately afterwards, perhaps because you don’t have seven cards in your library to draw or because you couldn’t gain life to raise your life total to 1.
Legality follows the dated Scryfall catalog snapshot.
For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.
Official Magic rules| Format | Status |
|---|---|
| Standard | Not legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Alchemy | Not legal |
| Historic | Not legal |
| Brawl | Not legal |
| Comp. Brawl | Not legal |
| Timeless | Not legal |
| Pauper | Not legal |
| Duel | Legal |
For draft and prerelease, check the event’s release and rules.
Viewing this printing
About this printingSet, collector number and language identify this edition. Reference prices are dated snapshots, not live offers or stock. Checked dates show successful price checks; Catalog dates show imported prices. Refresh due means an update is due. USD references come from TCGplayer; EUR references come from Cardmarket, via Scryfall. Missing prices are unavailable.
Exact product links use this printing’s imported merchant ID. Search links require you to choose the edition. Confirm finish, language, condition and shipping with the merchant.
View printing on ScryfallEn · Paper · MTGO
Check finish, condition and shipping.