Creature
Angel
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 3
Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.Angel
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 3
Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
A player may only have one dungeon in the command zone at a time.
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
Moving into a dungeon room will cause its room ability to trigger.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Dungeons are removed from the game as a state-based action.
Legality follows the dated Scryfall catalog snapshot.
For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.
Official Magic rules| Format | Status |
|---|---|
| Standard | Not legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Alchemy | Not legal |
| Historic | Legal |
| Brawl | Legal |
| Comp. Brawl | Legal |
| Timeless | Legal |
| Pauper | Legal |
| Duel | Legal |
For draft and prerelease, check the event’s release and rules.
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About this printingSet, collector number and language identify this edition. Reference prices are dated snapshots, not live offers or stock. Checked dates show successful price checks; Catalog dates show imported prices. Refresh due means an update is due. USD references come from TCGplayer; EUR references come from Cardmarket, via Scryfall. Missing prices are unavailable.
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View printing on ScryfallEn · Arena · Paper · MTGO
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