Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Want all, lose all.
—Zhalfirin aphorismTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Want all, lose all.
—Zhalfirin aphorismIf multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
If you end up skipping the extra turn that is gained, you do not lose the game.
Legality follows the dated Scryfall catalog snapshot.
For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.
Official Magic rules| Format | Status |
|---|---|
| Standard | Not legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Alchemy | Not legal |
| Historic | Not legal |
| Brawl | Not legal |
| Comp. Brawl | Not legal |
| Timeless | Not legal |
| Pauper | Not legal |
| Duel | Legal |
For draft and prerelease, check the event’s release and rules.
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About this printingSet, collector number and language identify this edition. Reference prices are dated snapshots, not live offers or stock. Checked dates show successful price checks; Catalog dates show imported prices. Refresh due means an update is due. USD references come from TCGplayer; EUR references come from Cardmarket, via Scryfall. Missing prices are unavailable.
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